A Talk at Junglim Forum 2011

The 3rd Junglim Forum of this year, 2011

Last Thursday (Nov 24, 2011) in Seoul was a cold night.  Younghui was the second speaker along with other two guest speakers.  She spoke about media-fied fashion in relation to media-fied architecture, showing architectural projects that are related to wearable media art projects.  With the title of talk,  “Media-fy Yourself”-복식을 미디어화하다 – she presented her past & current wearable art projects and emphasized that one can now choose one’s media platform in order to express or communicate instead of staying inside of one kind of media platform.

This year’s Junglim Forum is about “Raw Innovation” “Cooked Innovation” and there were total of 8 speakers from various field of new media, dance, performance, design and etc – total of three occasions in July, Sept, and Nov.

Thank you for the kind support of Junglim foundation, there were dinner sandwiches, red wine, chocolates and good company and talks.

Thanks for everyone who came in cold weather.

Younghui at ISEA 2011, Istanbul

Younghui has presented her art paper, “Body Graffiti: Expressive Wearable Art Through Bodily Performance” at 17th ISEA 2011 in Istanbul.  ISEA is International Symposium on Electronic Art and it was held in Istanbul, Turkey this year along with Istanbul Biennial.  Her paper was in the session, “Wearable Technologies” and she has met her international colleagues in wearable technologies at the panel session, “Wearable + Open Culture.”  Istanbul has been amazing, a busy city in mixture of old and new.  I was inspired to create more wearable art works and documenting wearable workshop tutorials for the open culture.  More soon….

Body Graffiti in The Creators Project

There was an article about Body Graffiti Project in The Creators Project in both Korea and UK, (both Languages)   I was busy preparing DALSMA 2011 presentation so now, I get to post about it here.

The Creators Project, UK ‘s article started with

Body Graffiti: When Wearable Technology Shines A Message

From its medieval advent when Roger Bacon suggested using convex glass to improve eyesight to the illuminated fashion label MOON Berlin, which debuted its inaugural line just this year, wearable technology is as much a part of the everyday as it is the “novel.” From a pair of glasses to interactive lamp dresses, such wearable innovations have made our lives that much easier and that much more exciting. As wearable technology is defined simply as “fashion that incorporates electronics and computerised devices,” Younghui Kim also jumps on the bandwagon. Yet with her wearables, there’s a different sort of message.  <continued>

The Creators Project Korean article starts with:

바디 그래피티: 착용가능한 테크놀로지가 메시지를 빛낸다

… 바디 그래피티는 계속 진행 중인 프로젝트로 다른 웨어러블 미디엄을 통해 발전하면서 웨어러블 테크놀로지를 한층 당당한 수준으로 끌어 올린다. 커스텀 디자인 LED POV 시스템을 이용해서 텍스트건 그래픽이건 여러 메시지들을 프로그래밍 한다. 조끼나 바지, 부츠 같은 착용 가능한 것들에 LED를 꿰매 넣기 때문에 이 비주얼 그래피티는 움직임 속에서 보여질 수가 있다. ….  <중략>  기사 더보기

Just to add a little bit about background in my wearable projects:

My research on the wearable art has started since 2002 and my first wearable project was a technoloy jacket for the mutimedia poetry performance costume. (Afrofuturistic, at The Kitchen, New York 2003) Since then HearWear: The Fashion of Environmental Noise Display project has followed.   It will be almost 10 years since I’ve started to play with wearable media next year…  <smile>

The Article in the Christian Science Monitor


Interactive fashion lets costumers wear devices on their sleeves

Does this computer come in a Size 6?

An article written by Mark Guarino has a couple of quotes from an interview with Younghui Kim, an wearable media artist who has been working on fashion technology projects since 2003.   She was staying in LES, New York working on her various projects when she was interviewed over the phone late January.

(…)

Having designers rethink sewing as coding takes extreme patience and a willingness to collaborate, says Younghui Kim, a self-described “interactive wearable media artist” in New York who teaches at Hongik University in Korea.

Ms. Kim is a rarity in the fashion world: She became interested in design only after working for years in telecommunications. Staring at computer screens all day created “a really strong need to design something [she] could feel or touch.”

“So I started picking up sewing machines and fabrics, and I designed like a software engineer,” she says. At the time, around 2002, it was frustrating for her to see designers make interactive clothing that was functional, rather than beautiful or comfortable.

She created “HearWear,” a series of couture skirts laden with sensors that trigger illuminating wires depending on how loud the area is. The skirt becomes “a city ear painting,” she says.

(…)

This is a good article about where fashion technology is now and where it is heading and Here is the link if you like to read the full article at The Christian Science Monitor >>>

and ABC News >>>

Current Project & News

 

Stir It On on the floor
Stir It On! Prototype v.1.0 inactive on the floor, back

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