Younghui is teaching her newly programed BFA course, “Wearable Design” studio class this semester at the Dept of Digital Media Design, Hongik University.
Here students are exploring sewable soft electronic circuit, various sensor studies and elements of wearable design that is very much related current cultural interface. They are currently practicing with their dieas with sensors, Arduino and sketchbook. Their goal is how to make the wearer to act, feel and think.
By watching students’ weekly assignments, I’m already excited!
Here is a nice video collection of my students’ art project that was exhibited last Nov. 2013. This is a BFA Thesis Project class at Hongik University, Digital Media Design Dept. Interaction Design track, advised by Younghui Kim
Professor Jan Lagerwall has asked me to present at his class at the Dept of Nano-Technologies, GSCST, Seoul National University last March. It was really interesting to talk about Wearable Art and how artist’s mind influences the creative process in front of scientists. The audience all seemed deeply interested in different examples of application related with nano-material technologies and I had felt a very good energy in the classroom during my presentation. I had a good discussion and dialogue with other professors afterward. My talk was in English.
The abstract of the presentation is below:
Pushing the Boundary of Art and Technology: Wearable Technology Art and Else
In the process of creating, artists have been playing with technology since old days, whether they are technology of materials like fresco paints, acrylic, or new media platform like photography or computer generated art. Artists try to push the boundary of art wider, sometimes aided with technology and at the same time, one can see that scientists also try to push the boundary of human knowledge through applications in human lives. I am here to show you some small examples of what happens when technology meets art. Through artistic experiments that may seem useless, innovative idea may become a real application and product one day, I hope.
I will present and discuss about my current wearable technology projects in sense of how it was inspired and what kind of process it took to become a working prototype, especially in sense of how I take and understand technology in artist’s point of view.
Art and Science are very close but, often the approaches take its differences. Dealing with art & technologies, I found it hard to balance both as they often come from two different directions. There are no right or wrong approaches but, one thing sure is that you have to have an open mind to be creative!
<짜릿한 전기파티: Zestful Electric Party> WCU Digital Media Art Camp will be held intensively for a week, from June 28th to July 3rd, 2010 in Seoul. This camp is for professional designers and artists who have interests in physical computing and media art but, haven’t had a chance to learn physical computing & visual programming. There will be intro classes for Physical Computing and Processing then some open optional one day workshops for participants to choose. This camp is organized and funded by Hongik University WCU Digital Media Public Art Research Center.
During the wcu digital media art camp, Younghui will be teaching a one day workshop, “Expressive Wearable Technology” on wed, June 30th! She will demonstrate how to make soft electronic sensors using conductive fabrics and thread and also how to use Lilypad Arduino during this workshop. Participants will make interactive wearable sound applications or visual displays during this intensive workshop.
Below are results from two sessions of 4 hour wearable workshops by Hongik University BFA students.