Media City Seoul 2012, Da Vinci Creative Technology Art exhibition,
Younghui’s new wearable art project, ‘Gravity of Light’3D printed textile wearable hat is finally completed three months after her team got a Da Vinci Creative Grant funded by Seoul Foundation of Art and Culture & Art Space Guemcheon. This exhibition was held with Media City Seoul 2012 (Seoul Media Art Biennale) from Sept 10th – October 9th, 2012
“Gravity of Light” – Interactive Wearable using 3D printed smart textile
What if light on the surface of the wearable textile behaves like it has gravity… It started with this simple idea of light having gravity like water.
“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting. With embedded custom designed electronic circuitry in a hat, light pixels move on the surface of the hat flowing toward titled direction.
This project was funded by Seoul Foundation for Arts and Culture, Seoul Art Space GEUMCHEON as apart of 2012 Da Vinci Idea Competition Grant. Also supported by Hongik University WCU Digital MediaPublic Art Lab (R32-20067)
Copyright 2012, Younghui Kim/ Yejin Cho, All Rights Reserved
만인예술가전 [Lay Artist ] Sept 4th – Oct 6th, 2012 (art center Nabi Gallery)
Exhibition, “Lay Artist” was a group media art exhibition curated by Art Center Nabi. Younghui’s original piece from 2008 exhibition in Dallas, “Social Fabrics” was invited to show in this exhibition. (artwork titled “Stir It On! 부딪쳐라!”)
She showcased one original (still in a good condition after five years) piece along with new edition created with a different technique and parts. Along with one-month long exhibition, she taught a special two day workshop on Wearable Technology for public applicants. It was held at Art Center Nabi gallery – Aug 22, 23rd.
Her interview titled as “Wearable Computing as Art” is included in their in depth catalog.
Professor Jan Lagerwall has asked me to present at his class at the Dept of Nano-Technologies, GSCST, Seoul National University last March. It was really interesting to talk about Wearable Art and how artist’s mind influences the creative process in front of scientists. The audience all seemed deeply interested in different examples of application related with nano-material technologies and I had felt a very good energy in the classroom during my presentation. I had a good discussion and dialogue with other professors afterward. My talk was in English.
The abstract of the presentation is below:
Pushing the Boundary of Art and Technology: Wearable Technology Art and Else
In the process of creating, artists have been playing with technology since old days, whether they are technology of materials like fresco paints, acrylic, or new media platform like photography or computer generated art. Artists try to push the boundary of art wider, sometimes aided with technology and at the same time, one can see that scientists also try to push the boundary of human knowledge through applications in human lives. I am here to show you some small examples of what happens when technology meets art. Through artistic experiments that may seem useless, innovative idea may become a real application and product one day, I hope.
I will present and discuss about my current wearable technology projects in sense of how it was inspired and what kind of process it took to become a working prototype, especially in sense of how I take and understand technology in artist’s point of view.
Art and Science are very close but, often the approaches take its differences. Dealing with art & technologies, I found it hard to balance both as they often come from two different directions. There are no right or wrong approaches but, one thing sure is that you have to have an open mind to be creative!
Younghui has presented her art paper, “Body Graffiti: Expressive Wearable Art Through Bodily Performance” at 17th ISEA 2011 in Istanbul. ISEA is International Symposium on Electronic Art and it was held in Istanbul, Turkey this year along with Istanbul Biennial. Her paper was in the session, “Wearable Technologies” and she has met her international colleagues in wearable technologies at the panel session, “Wearable + Open Culture.” Istanbul has been amazing, a busy city in mixture of old and new. I was inspired to create more wearable art works and documenting wearable workshop tutorials for the open culture. More soon….
Patrick’s interview with designer and artist Younghui Kim will be broadcast this month on his Extraordinary Lives radio show.
Kim is recognised as one of the most original and creative figures in the world of digital media, with her work winning numerous awards and gaining extensive media coverage. This work combines the latest developments in technology with leading-edge fashion and product design.
In the show she charts her career, showcases some of her work and shares the secrets of her success in this most competitive of industries.
The hour-long show will be broadcast on 10 Radio at Friday 17 September at 11 am, Monday 20 September at 7 pm and Wednesday 22 Sept at 6 am. All times UK. To listen live on the internet please click here at these times.
As one of the organizing committee ofHCI Korea 2010, I’ve been curating HCI Kids exhibition and producing HCI Party events. My good friend from Japan, Tetsu Kondo is planning to have a talk and a performance, “Dendraw” – which is a beautiful visual and musical performance.
For the second part of the event, as a researcher of the Hongik University WCU Digital Media Public Art Research Center, I’ve decided to combine HCI and WCU research together. One of our visiting professors, Dan Mikesell will have a short talk and our on going research project, ‘Body Graffiti‘ with a world champion B-boy group, ‘Last4One‘ It was three years ago when I coincidently met a producer of a B-boy musical within a month I moved in Seoul. When I explain to him that I make wearable art and explained it as a form of media art, he was interested in interactive performance. So I’ve suggested the exact project as of the today’s ‘Body Graffiti’ to him but, I think it was too early for Korean contemporary art scene to *get* wearable technology stuff at that time or perhaps, I needed to talk directly to the director of the B-boy team.
As parallel to developing wearable technology research with Dan, I’ve contacted that Producer guy and this time, explained my project with a sketch. He got very interested and promised to introduce me to that B-boy team and he did. ‘Last for One’ crew are truly amazing and their manager and director guys are both very genuine and loves to experiment with technology. Street art fits truly into public art. We both felt that this is just the beginning of the collaboration. We had our first testing session with two Bboy dancers few days ago at our lab and it was pretty interesting.
Thanks to great help from our RA students(Kyungmi, Jungsu + Hyuns Hong(who is one of my former students) we’ve managed to make multiple prototypes working and Hyuns finished the CPB drawing v.1. based on trials of prototypes. Software testing is done and we can easily process graphics we like to draw. The major problem to solve now is the batteries b/c 9V battery is too bulky and smaller ones are very often too weak to turn on blinking 32 LEDs at once. But, I think we found some possible solutions today.
It’s been many long days as I woke up and went straight to the research lab then came back home at midnight to sleep & repeat that. We only got 10 days to produce all the final wearable devices of ‘Body Graffiti’ so, it looks like my life would be in that fashion for a while. Non-stop activities of sewing, soldering and programming.
The most important thing is the fact that I’ve been dreaming of making this wearable + Bboy dance performance since 3 years ago and now, it’s becoming a reality and printed event that will take a place at HCI 2010, Korean ski resort, Phoenix Park.