Wearables and Material Talk at Soft Lab, ITP, NYU

Wearables and Material Talk at Soft Lab at ITP, NYU (Nov 15th, 2012)

In the middle of my visiting fellowship at Cornell, I stop by New York City to talk at the Soft Lab in the ITP floor where I wanted to talk most among my home community!

The Soft Lab is cozy and people were busy with their ITP Sprint Show but, it turned out great and heated with their interests!

talk at Soft Lab, ITP, NYU
talk at Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU

Exhibition, Da Vinci Creative Technology – Media City Seoul 2012

Media City Seoul 2012, Da Vinci Creative Technology Art exhibition,

Younghui’s new wearable art project, ‘Gravity of Light’  3D printed textile wearable hat is finally completed three months after her team got a Da Vinci Creative Grant funded by Seoul Foundation of Art and Culture & Art Space Guemcheon.   This exhibition was held with Media City Seoul 2012 (Seoul Media Art Biennale) from Sept 10th – October 9th, 2012

“Gravity of Light”   – Interactive Wearable using 3D printed smart textile

What if light on the surface of the wearable textile behaves like it has
gravity… It started with this simple idea of light having gravity like water.

“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting.  With embedded custom designed electronic circuitry in a hat, light pixels move on the surface of the hat flowing toward titled direction.

Gravity of Light by Younghui Kim / Yejin Cho 2012

This project was funded by Seoul Foundation for Arts and Culture, Seoul Art Space GEUMCHEON as apart of 2012 Da Vinci Idea  Competition Grant. Also supported by Hongik University WCU Digital Media Public Art Lab (R32-20067)

Copyright 2012, Younghui Kim/ Yejin Cho, All Rights Reserved

Exhibition “Lay Artist”

만인예술가전   [Lay Artist ]  Sept 4th – Oct 6th, 2012 (art center Nabi Gallery)

Exhibition, “Lay Artist” was a group media art exhibition curated by Art Center Nabi.   Younghui’s original piece from 2008 exhibition in Dallas, “Social Fabrics” was invited to show in this exhibition.  (artwork titled “Stir It On! 부딪쳐라!”)

“Stri It On!” at the Art Center Nabi

She showcased one original (still in a good condition after five years) piece along with new edition created with a different technique and parts.  Along with one-month long exhibition, she taught a special two day workshop on Wearable Technology for public applicants.  It was held at Art Center Nabi gallery – Aug 22, 23rd.

Her interview titled as “Wearable Computing as Art” is included in their in depth catalog.

Cataglog
Younghui teaching Wearable Technology Workshop at the Art Center Nabi

A presentation at SNU GSCST

Professor Jan Lagerwall has asked me to present at his class at the Dept of Nano-Technologies, GSCST, Seoul National University last March.  It was really interesting to talk about Wearable Art and how artist’s mind influences the creative process in front of scientists.  The audience all seemed deeply interested in different examples of application related with nano-material technologies and I had felt a very good energy in the classroom during my presentation.  I had a good discussion and dialogue with other professors afterward.  My talk was in English.

The abstract of the presentation is below:

Pushing the Boundary of Art and Technology:  Wearable Technology Art and Else

In the process of creating, artists have been playing with technology since old days, whether they are technology of materials like fresco paints, acrylic, or new media platform like photography or computer generated art.  Artists try to push the boundary of art wider, sometimes aided with technology and at the same time, one can see that scientists also try to push the boundary of human knowledge through applications in human lives.  I am here to show you some small examples of what happens when technology meets art.  Through artistic experiments that may seem useless, innovative idea may become a real application and product one day, I hope.

I will present and discuss about my current wearable technology projects in sense of how it was inspired and what kind of process it took to become a working prototype,   especially  in sense of how I take and understand technology in artist’s point of view.

Art and Science are very close but, often the approaches take its differences.   Dealing with art & technologies, I found it hard to balance both as they often come from two different directions.  There are no right or wrong approaches but, one thing sure is that you have to have an open mind to be creative!

A Talk at Junglim Forum 2011

The 3rd Junglim Forum of this year, 2011

Last Thursday (Nov 24, 2011) in Seoul was a cold night.  Younghui was the second speaker along with other two guest speakers.  She spoke about media-fied fashion in relation to media-fied architecture, showing architectural projects that are related to wearable media art projects.  With the title of talk,  “Media-fy Yourself”-복식을 미디어화하다 – she presented her past & current wearable art projects and emphasized that one can now choose one’s media platform in order to express or communicate instead of staying inside of one kind of media platform.

This year’s Junglim Forum is about “Raw Innovation” “Cooked Innovation” and there were total of 8 speakers from various field of new media, dance, performance, design and etc – total of three occasions in July, Sept, and Nov.

Thank you for the kind support of Junglim foundation, there were dinner sandwiches, red wine, chocolates and good company and talks.

Thanks for everyone who came in cold weather.

Younghui at ISEA 2011, Istanbul

Younghui has presented her art paper, “Body Graffiti: Expressive Wearable Art Through Bodily Performance” at 17th ISEA 2011 in Istanbul.  ISEA is International Symposium on Electronic Art and it was held in Istanbul, Turkey this year along with Istanbul Biennial.  Her paper was in the session, “Wearable Technologies” and she has met her international colleagues in wearable technologies at the panel session, “Wearable + Open Culture.”  Istanbul has been amazing, a busy city in mixture of old and new.  I was inspired to create more wearable art works and documenting wearable workshop tutorials for the open culture.  More soon….