2013.July 5th – July 21st, at HOMA (Hongik University Museum of Modern Art)
Younghui Kim is having a group exhibition with 4 other artists(Romy Achituv, Dan Mikesell, Dongsoo Suh, Jaemin Lee) who are also her colleagues at the WCU Digital Media Public Art Research Lab.
She is displaying her current three art works, ‘RUNNING! 달려라 영희!’ ‘A Moment 순간’ ‘Body Graffiti in Trio.’
RUNNING! 125 x 147 x 65 cm, EL sheets, electronics
A Characterized figure that looks like a common running icon on the exit and entrance signs in cities are drawn using thin EL (Electroluminescent) sheets. This electronic drawing is installed where two sides of walls and a celling meet. Depending on the location of the visitor, it will look distorted or right. When it is dark, the running girl icon is reflected all around, running toward all directions.
A MOMEMENT 순간 150 x 155 x 250 cm, white birch wood, mdf, motors, micro-controller, electronics
How long does a moment appear to you? ‘A Moment’ is a kinetic display using a POV(Persistence of Vision) display and it swings like a pendulum while displaying an ephemeral message.
We are “RUNNING” computer software.
We are “RUNNING” projects.
We are “RUNNING” businesses.
We are “RUNNING” media art or “RUNNING” wearable performances.
We are not physically running sometimes but, we are running a lot. Actually, we run everyday. Are we looking for an exit? or Entrance? Are we running for the new beginning? the new end? There are more times when we are not sure why we are running but, we can see ourselves runnings reflected in every corners of the city.
컴퓨터 소프트웨어 프로그램을 “RUNNING”한다.
프로젝트를 “RUNNING” 한다.
미디어아트작품들을 “RUNNING” 한다.
웨어러블퍼포먼스를 “RUNNING” 한다.
실제 몸으로 달리지는 않지만 우리는 많은 것을 “RUNNING” 하고있다.
이렇게 우리는 매일 달린다. 출구를 찾아서? 입구를 찾아서? 새로운 시작과 끝을 향해? 우리는 무엇을 향해 그렇게 달리고 있는지 알 수없는 경우가 더 많지만 우리가 달리는 모습이 도시 이곳 저곳에서 반영되고 있는 것을 쉽게 찾아볼 수 있다. Demystifying Wearable Media Art
Younghui Kim (김영희)는 뉴욕에서 90년대 중반에 인터랙티브미디어영상작업을 시작하였으며, 지난 10년간 웨어러블을 미디어플랫폼으로 작품활동을 해왔다. 그의 작품들은 예술과 기술이 혼합되어 여러 형태로 우리에게 다가온다. 그러하기에 그의 미디어아트 창작물은 여행처럼 긴 작업과정을 거쳐 완성된다. 먼 여정의 도착지를 가기 위해서 여러 개의 작은 마을을 거치듯이 작가가 하나의 작품을 완성하기까지 여러 버전의 과정을 거친다. 본 전시에서 작가는 대중이 쉽게 알 수없는 미디어작품의 창작과정을 해체하여 하나 하나씩 작품으로 선보인다. 웨어러블 미디어 아트작품들은 영상으로 스크린에 프로젝션된다.
Media City Seoul 2012, Da Vinci Creative Technology Art exhibition,
Younghui’s new wearable art project, ‘Gravity of Light’3D printed textile wearable hat is finally completed three months after her team got a Da Vinci Creative Grant funded by Seoul Foundation of Art and Culture & Art Space Guemcheon. This exhibition was held with Media City Seoul 2012 (Seoul Media Art Biennale) from Sept 10th – October 9th, 2012
“Gravity of Light” – Interactive Wearable using 3D printed smart textile
What if light on the surface of the wearable textile behaves like it has gravity… It started with this simple idea of light having gravity like water.
“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting. With embedded custom designed electronic circuitry in a hat, light pixels move on the surface of the hat flowing toward titled direction.
This project was funded by Seoul Foundation for Arts and Culture, Seoul Art Space GEUMCHEON as apart of 2012 Da Vinci Idea Competition Grant. Also supported by Hongik University WCU Digital MediaPublic Art Lab (R32-20067)
Copyright 2012, Younghui Kim/ Yejin Cho, All Rights Reserved
만인예술가전 [Lay Artist ] Sept 4th – Oct 6th, 2012 (art center Nabi Gallery)
Exhibition, “Lay Artist” was a group media art exhibition curated by Art Center Nabi. Younghui’s original piece from 2008 exhibition in Dallas, “Social Fabrics” was invited to show in this exhibition. (artwork titled “Stir It On! 부딪쳐라!”)
She showcased one original (still in a good condition after five years) piece along with new edition created with a different technique and parts. Along with one-month long exhibition, she taught a special two day workshop on Wearable Technology for public applicants. It was held at Art Center Nabi gallery – Aug 22, 23rd.
Her interview titled as “Wearable Computing as Art” is included in their in depth catalog.
Body Graffiti: When Wearable Technology Shines A Message
From its medieval advent when Roger Bacon suggested using convex glass to improve eyesight to the illuminated fashion label MOON Berlin, which debuted its inaugural line just this year, wearable technology is as much a part of the everyday as it is the “novel.” From a pair of glasses to interactive lamp dresses, such wearable innovations have made our lives that much easier and that much more exciting. As wearable technology is defined simply as “fashion that incorporates electronics and computerised devices,” Younghui Kim also jumps on the bandwagon. Yet with her wearables, there’s a different sort of message. <continued>
The Creators Project Korean article starts with:
바디 그래피티: 착용가능한 테크놀로지가 메시지를 빛낸다
… 바디 그래피티는 계속 진행 중인 프로젝트로 다른 웨어러블 미디엄을 통해 발전하면서 웨어러블 테크놀로지를 한층 당당한 수준으로 끌어 올린다. 커스텀 디자인 LED POV 시스템을 이용해서 텍스트건 그래픽이건 여러 메시지들을 프로그래밍 한다. 조끼나 바지, 부츠 같은 착용 가능한 것들에 LED를 꿰매 넣기 때문에 이 비주얼 그래피티는 움직임 속에서 보여질 수가 있다. …. <중략> 기사 더보기
Just to add a little bit about background in my wearable projects:
My research on the wearable art has started since 2002 and my first wearable project was a technoloy jacket for the mutimedia poetry performance costume. (Afrofuturistic, at The Kitchen, New York 2003) Since then HearWear: The Fashion of Environmental Noise Display project has followed. It will be almost 10 years since I’ve started to play with wearable media next year… <smile>