Artist Interview of Younghui Kim at PLANCCC

http://www.planccc.com/2013/01/07/younghui-kim/

작가와의 인터뷰

Interview done in 2013.1.7 —  while I was traveling Joshua Tree, CA to Los Cabos, Mexico…

sorry it’s in Korean

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Wearables and Material Talk at Soft Lab, ITP, NYU

Wearables and Material Talk at Soft Lab at ITP, NYU (Nov 15th, 2012)

In the middle of my visiting fellowship at Cornell, I stop by New York City to talk at the Soft Lab in the ITP floor where I wanted to talk most among my home community!

The Soft Lab is cozy and people were busy with their ITP Sprint Show but, it turned out great and heated with their interests!

talk at Soft Lab, ITP, NYU
talk at Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU

Younghui at ISEA 2011, Istanbul

Younghui has presented her art paper, “Body Graffiti: Expressive Wearable Art Through Bodily Performance” at 17th ISEA 2011 in Istanbul.  ISEA is International Symposium on Electronic Art and it was held in Istanbul, Turkey this year along with Istanbul Biennial.  Her paper was in the session, “Wearable Technologies” and she has met her international colleagues in wearable technologies at the panel session, “Wearable + Open Culture.”  Istanbul has been amazing, a busy city in mixture of old and new.  I was inspired to create more wearable art works and documenting wearable workshop tutorials for the open culture.  More soon….

Body Graffiti in The Creators Project

There was an article about Body Graffiti Project in The Creators Project in both Korea and UK, (both Languages)   I was busy preparing DALSMA 2011 presentation so now, I get to post about it here.

The Creators Project, UK ‘s article started with

Body Graffiti: When Wearable Technology Shines A Message

From its medieval advent when Roger Bacon suggested using convex glass to improve eyesight to the illuminated fashion label MOON Berlin, which debuted its inaugural line just this year, wearable technology is as much a part of the everyday as it is the “novel.” From a pair of glasses to interactive lamp dresses, such wearable innovations have made our lives that much easier and that much more exciting. As wearable technology is defined simply as “fashion that incorporates electronics and computerised devices,” Younghui Kim also jumps on the bandwagon. Yet with her wearables, there’s a different sort of message.  <continued>

The Creators Project Korean article starts with:

바디 그래피티: 착용가능한 테크놀로지가 메시지를 빛낸다

… 바디 그래피티는 계속 진행 중인 프로젝트로 다른 웨어러블 미디엄을 통해 발전하면서 웨어러블 테크놀로지를 한층 당당한 수준으로 끌어 올린다. 커스텀 디자인 LED POV 시스템을 이용해서 텍스트건 그래픽이건 여러 메시지들을 프로그래밍 한다. 조끼나 바지, 부츠 같은 착용 가능한 것들에 LED를 꿰매 넣기 때문에 이 비주얼 그래피티는 움직임 속에서 보여질 수가 있다. ….  <중략>  기사 더보기

Just to add a little bit about background in my wearable projects:

My research on the wearable art has started since 2002 and my first wearable project was a technoloy jacket for the mutimedia poetry performance costume. (Afrofuturistic, at The Kitchen, New York 2003) Since then HearWear: The Fashion of Environmental Noise Display project has followed.   It will be almost 10 years since I’ve started to play with wearable media next year…  <smile>

Digital Media Art Camp in Seoul

<짜릿한 전기파티: Zestful Electric Party> WCU Digital Media Art Camp will be held intensively for a week, from June 28th to July 3rd, 2010 in Seoul.   This camp is for professional designers and artists who have interests in physical computing and media art but, haven’t had a chance to learn physical computing & visual programming.  There will be intro classes for Physical Computing and Processing then some open optional one day workshops for participants to choose.  This camp is organized and funded by Hongik University WCU Digital Media Public Art Research Center.

During the wcu digital media art camp, Younghui will be teaching a one day workshop, “Expressive Wearable Technology” on wed, June 30th! She will demonstrate how to make soft electronic sensors using conductive fabrics and thread and also how to use Lilypad Arduino during this workshop.  Participants will make interactive wearable sound applications or visual displays during this intensive workshop.

Below are results from two sessions of 4 hour wearable workshops by Hongik University BFA students.