Solo Exhibition [ RUNNING ] 2013.6.15-6.29

Younghui is having a media art solo exhibition following two weeks at Gallery White Birch. (갤러리 자작나무, 사간점)

RUNNING -Demystifying Wearable Media Art
Solo Exhibition of Younghui Kim
2013.6.15 ~ 6.29

오프닝 리셉션 2013.6.15 (Sat) 5 pm
자작나무 갤러리
http://www.galleryjjnamu.com/main.asp

being reflected on another artwork, 'Light RUNNING'
art installation ‘RUNNING’ being reflected on another artwork, ‘Light RUNNING’

Exhibition Abstract:

‘RUNNING’

We are “RUNNING” computer software.
We are “RUNNING” projects.
We are “RUNNING” businesses.
We are “RUNNING” media art or “RUNNING” wearable performances.

We are not physically running sometimes but, we are running a lot. Actually, we run everyday. Are we looking for an exit? or Entrance? Are we running for the new beginning? the new end? There are more times when we are not sure why we are running but, we can see ourselves runnings reflected in every corners of the city.

‘RUNNING’

컴퓨터 소프트웨어 프로그램을 “RUNNING”한다.
프로젝트를 “RUNNING” 한다.
사업을 “RUNNING”한다.
미디어아트작품들을 “RUNNING” 한다.
웨어러블퍼포먼스를 “RUNNING” 한다.
실제 몸으로 달리지는 않지만 우리는 많은 것을 “RUNNING” 하고있다.

이렇게 우리는 매일 달린다. 출구를 찾아서? 입구를 찾아서? 새로운 시작과 끝을 향해? 우리는 무엇을 향해 그렇게 달리고 있는지 알 수없는 경우가 더 많지만 우리가 달리는 모습이 도시 이곳 저곳에서 반영되고 있는 것을 쉽게 찾아볼 수 있다.
Demystifying Wearable Media Art

Younghui Kim (김영희)는 뉴욕에서 90년대 중반에 인터랙티브미디어영상작업을 시작하였으며, 지난 10년간 웨어러블을 미디어플랫폼으로 작품활동을 해왔다. 그의 작품들은 예술과 기술이 혼합되어 여러 형태로 우리에게 다가온다. 그러하기에 그의 미디어아트 창작물은 여행처럼 긴 작업과정을 거쳐 완성된다. 먼 여정의 도착지를 가기 위해서 여러 개의 작은 마을을 거치듯이 작가가 하나의 작품을 완성하기까지 여러 버전의 과정을 거친다. 본 전시에서 작가는 대중이 쉽게 알 수없는 미디어작품의 창작과정을 해체하여 하나 하나씩 작품으로 선보인다. 웨어러블 미디어 아트작품들은 영상으로 스크린에 프로젝션된다.
running_postcard_frontrunning_postcard_backF

Wearables and Material Talk at Soft Lab, ITP, NYU

Wearables and Material Talk at Soft Lab at ITP, NYU (Nov 15th, 2012)

In the middle of my visiting fellowship at Cornell, I stop by New York City to talk at the Soft Lab in the ITP floor where I wanted to talk most among my home community!

The Soft Lab is cozy and people were busy with their ITP Sprint Show but, it turned out great and heated with their interests!

talk at Soft Lab, ITP, NYU
talk at Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU
Talk at the Soft Lab, ITP, NYU

Special Talks at Cornell University & Columbia College of Art

October has kicked in with busy but, very exciting schedule!

Younghui at Breakfast Talk, Cornell University

Cornell University  Oct 17th, 2012  Wednesday 10 am

As a visiting artist/scholar at Cornell Unviersity (thanks to the invitation from Dr. Geri Gay & Leo Kang at Information Science,) Younghui participated at The Breakfast Talk on Wearable Art (shorter concise version) at Information Science Department at Cornell University.  There were good group of audience made of BFA students to PhD candidates and professors from both Fine Art School and Information Science School.  She has presented some of her wearable projects and her inspiration and interests in old and new smart materials.  The room had a great energy and she has received great feedback from everyone.

Columbia College of Art  Oct 11th, 2012  Thursday 4 PM

Younghui had scheduled a three day trip to Chicago on the way to Ithaca, NY and Insook Choi from Columbia College of Art has invited her to give a special talk at Creative Technologies Forum in front of members of the provost office, faculty and students from Art + Design Dept, Fashion Studies, Product Design Dept.  Younghui gave one hour presentation on her teaching method, philosophy as well as presented selective wearable projects.    She had a very heated Q & A session with positive feedback and idea.

Exhibition, Da Vinci Creative Technology – Media City Seoul 2012

Media City Seoul 2012, Da Vinci Creative Technology Art exhibition,

Younghui’s new wearable art project, ‘Gravity of Light’  3D printed textile wearable hat is finally completed three months after her team got a Da Vinci Creative Grant funded by Seoul Foundation of Art and Culture & Art Space Guemcheon.   This exhibition was held with Media City Seoul 2012 (Seoul Media Art Biennale) from Sept 10th – October 9th, 2012

“Gravity of Light”   - Interactive Wearable using 3D printed smart textile

What if light on the surface of the wearable textile behaves like it has
gravity… It started with this simple idea of light having gravity like water.

“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting.  With embedded custom designed electronic circuitry in a hat, light pixels move on the surface of the hat flowing toward titled direction.

Gravity of Light by Younghui Kim / Yejin Cho 2012

This project was funded by Seoul Foundation for Arts and Culture, Seoul Art Space GEUMCHEON as apart of 2012 Da Vinci Idea  Competition Grant. Also supported by Hongik University WCU Digital Media Public Art Lab (R32-20067)

Copyright 2012, Younghui Kim/ Yejin Cho, All Rights Reserved

Exhibition “Lay Artist”

만인예술가전   [Lay Artist ]  Sept 4th – Oct 6th, 2012 (art center Nabi Gallery)

Exhibition, “Lay Artist” was a group media art exhibition curated by Art Center Nabi.   Younghui’s original piece from 2008 exhibition in Dallas, “Social Fabrics” was invited to show in this exhibition.  (artwork titled “Stir It On! 부딪쳐라!”)

“Stri It On!” at the Art Center Nabi

She showcased one original (still in a good condition after five years) piece along with new edition created with a different technique and parts.  Along with one-month long exhibition, she taught a special two day workshop on Wearable Technology for public applicants.  It was held at Art Center Nabi gallery – Aug 22, 23rd.

Her interview titled as “Wearable Computing as Art” is included in their in depth catalog.

Cataglog
Younghui teaching Wearable Technology Workshop at the Art Center Nabi

A presentation at SNU GSCST

Professor Jan Lagerwall has asked me to present at his class at the Dept of Nano-Technologies, GSCST, Seoul National University last March.  It was really interesting to talk about Wearable Art and how artist’s mind influences the creative process in front of scientists.  The audience all seemed deeply interested in different examples of application related with nano-material technologies and I had felt a very good energy in the classroom during my presentation.  I had a good discussion and dialogue with other professors afterward.  My talk was in English.

The abstract of the presentation is below:

Pushing the Boundary of Art and Technology:  Wearable Technology Art and Else

In the process of creating, artists have been playing with technology since old days, whether they are technology of materials like fresco paints, acrylic, or new media platform like photography or computer generated art.  Artists try to push the boundary of art wider, sometimes aided with technology and at the same time, one can see that scientists also try to push the boundary of human knowledge through applications in human lives.  I am here to show you some small examples of what happens when technology meets art.  Through artistic experiments that may seem useless, innovative idea may become a real application and product one day, I hope.

I will present and discuss about my current wearable technology projects in sense of how it was inspired and what kind of process it took to become a working prototype,   especially  in sense of how I take and understand technology in artist’s point of view.

Art and Science are very close but, often the approaches take its differences.   Dealing with art & technologies, I found it hard to balance both as they often come from two different directions.  There are no right or wrong approaches but, one thing sure is that you have to have an open mind to be creative!