Summer 2015 News

  1. Younghui speaks at ADStars 2015 – International Busan AD Festival at BEXCO (Busan, S. Korea)  2015.8.22. 11:30  She will be speaking about Wearable as Expressive Media for Advertising professionals.

2. Exhibition at L U C E R I U M (Gwangju National Museum of Science) 광주국립과학관  2015. 7.3 – 9.13

Younghui’s artwork, Scales(2014) is repaired and installed for the art and mathematics exhibition, “Keys and Mathematics” at the LUCERIUM (Gwangju, S. Korea).  This kinetic installation project is inspired by Fibonacci numbers and pinecone scales.   When the visitor blow one’s breath to the installed pole, the scales will open up.  Each scales are made of wooden veneer papers – hand folded by the artist.  The exhibition is open until Sept. 13th, 2015.

피보나치수열에 영감을 받아 제작된 인터랙티브 설치작품, 비늘(Scales, 2014)이 광주국립과학관에 초대되어 열쇠-수학체험전에서 전시를 하게 되었습니다.  광주국립과학관은 꽤 멋진 공간이며 다양한 상설전시가 있어서 아이들을 데리고 가기에 매우 유익한 장소인 것 같습니다.

repair work in progress - each scales are made of wooden veneer papers- hand folded.
repair work in progress – each scales are made of wooden veneer papers- hand folded.

3. BBC News Click Interview  aired in June, 2015 in UK & USA

The reporters from BBC has visited Korea for South Korea special episodes.  As their kindly request for an interview, we had a nice conversation at the Art Space Moon40 in the west village(서촌) area near Gyeongbokgung (The Palace.)

Here is the screen grab of the interview from UK version

A screen grab from BBC Click episode, June 2015
A screen grab from BBC Click episode, June 2015
Light RUNNING, 2013
Electronic Art, ‘Light RUNNING!’, 2013 by Younghui Kim

and there is the Persian version at youtube.

https://www.youtube.com/watch?v=EH-zcIkY3uw&list=PLmdEvtplre63e0WSXI_RwwY5kLIE94mVU&feature=share

Enjoy~

Art.CHI 2015

Art.CHI 2015  Interactive Media Works

After two days of intense workshop on Art.CHI at CHI 2015 in Seoul last April, some of the art projects from this book were displayed as a part of Interactivity Exhibition at CHI.  Younghui has participated as one of the organizers of the Art.CHI workshop as well as coordinating the Interactive Art Exhibition.

Here is the link of the Art.CHI workshop.  http://art-chi.org/

and here is the link for the Art.CHI gallery online. http://art-chi.org/embodied-exhibit

For this full color hardcopy of this book, it is being sold at blurb.com.

art_chi_catalog artchi_moodcloud_p7

Younghui has also submitted her recent data art project, mood.cloud to the Art.CHI.  Below is an excerpt from the book.

The project, “mood.cloud” is an exploratory artistic display of data as art. Emotional status is something that forms and passes like a cloud in the air. What if an installation can hold and collect individual emotional statuses and displays how we all feel together in the same space? Will collective emotional awareness influence individual moods and vice versa?

For creating a certain mood, people often use lighting effects and colorful lights. When used on a large scale like with “mood.cloud,” lights are somewhat emotionally overwhelming and powerfully expressive. This project visualizes emotional status of people in twenty-four strings of LED lights: the bottom LED string refreshes to the color corresponding to the most recent input and it moves up as more updates occur afterward. Through this representation, one can reflect on the collective emotional status of the people in that space in a timely manner.

(from page 7 in the book Art.CHI 2015)

Data as Art Research: mood.cloud

mood.cloud  –  Data as Art
in research with Interaction Design Lab, Cornell University
(summer of 2014)

mood.cloud, details inside
mood.cloud, details inside

 

artistic statement:

Emotional status is something that forms and passes like a cloud in the air.  What if an installation can hold and collect individual emotional statuses and displays how we all feel together in the same space?  Will collective emotional awareness influence individual moods and vice versa?

– Younghui Kim, Lead Artist

This interactive installation is a visual representation of collective emotional moods that are translated from PAM (The Photographic Affect Meter, JP Pollak, Phil Adams, and Geri Gay) input.  The PAM is a one-click measure of emotional state now widely used in place of or in addition to traditional pen and paper psychological assessments.

This piece is an on-going collaborative research to see how these voluntary PAM inputs of building users would be relate to the visual representation of collected mood at a given timeframe.   This mood.cloud platform can be re-programmed in diverse visual patterns.

Interaction

 

DSC01319

lotsofLEDs
working with LED strips

 

mood.cloud - model
mood.cloud – model

 

Here is a link that talks about this research art here. 

mood.cloud TEAM

Younghui Kim – Lead Artist
Hyuns Hong – Artist, Engineer
Jung-Ho Son, Artist, Programmer
Jacqueline Chien, Fabricator
Lindsay Reynolds, Project Manager
Geri Gay, Kenneh J. Bissett Professor, Communication/Information Science, IDL Director

(partially funded by Intel and CIS Dean’s Office)

Wearable Hackathone, Art Center Nabi

Wearable Hackathone at Art Center Nabi June 23-27th, 2014

Younghui Kim +  Sanghwa Hong, Kyungmi Kim, Kwanu Park

As Younghui was invited to participate this 5-day Wearable Hackathone from Art Center Nabi, she has teamed up with 2 other artists and a student.

웨어러블 해카톤 드레스 IT 업  Nabi Wearable Hackathone, Dress IT up (this link is in Korean)

Below is a good article regarding the Nabi Wearable Hackathone, ‘ Dress IT up’ in English.
‘Where Fashion Meets IT:  Final Presentation at Kormore.com 

웨어러블 해카톤 Day 1:

brainstorming
from left to right: Sanghwa, Kwanu, Kyungmi and Younghui

First day, the team had a brainstorm session.  We exchanged ideas on communication in our society.  What it means and how do we communicate here.  This idea naturally went on to the social drinking culture and how it is deeply related to communicate with each other.  Therefore the team came up with two different ideations of wearable that expresses and communicate during social drinking environment.   We listed out all the necessary materials and electronic parts and sketched interaction design.  We researched different alcohol sensors and RGB LEDs and servo motors.   We are to create one male jacket and woman’s top.

웨어러블 해카톤 Day 2:

2nd day was spent mostly for the material search and finding.  Experimenting with various papers to used as a diffuse LED lights and expand easily with kinetic movement of parts.  We tried different paper folding techniques and creating different fabric using rice paper with iron-on fabrics.  No perfect solution yet.

Younghui working on the inner textile.
Younghui working on the inner textile.

웨어러블 해카톤 Day 3:

Here is a link for the Arirang Channel News interview on Day 3

We divided a team for two outputs.  I’ve focused on femaile kinetic dress to design, sew & integrate electronics and etc.  Kyungmi & Kwanu focused on the male jacket.

웨어러블 해카톤 Day 4:

We were almost there.  I had a last minute vision on how to solve paper folding LED diffusion solution and how to construct the shoulder movement and sewed sensors at the collar already.

day4pink

웨어러블 해카톤 Day5: Final Presentation

With overwhelming number of guests, we had presented the alcohol responsive dress + jacket to express Korean social drinking setting.

Here are photos of the result and see the project page for video and description.

10468198_10152554189783552_899873545574525446_n
취중진담 (Metamorphosis) 2014
cocoon jacket

3D Printing & Art, curated exhibition by Savina Museum

3D Printing & Art, curated exhibition by  Savina Museum of Contemporary Art

Screen Shot 2014-06-16 at 3.08.56 PM

3D프린팅과 아트 (예술가의 새로운 창작 도구), 사비나미술관

2014.5.15 – 7.6   (사비나 미술관은 안국역, 종로경찰서 건너편, 종로우체국 옆에 위치해 있습니다.)

전시정보 Exhibition Information is at http://www.savinamuseum.com/kor/newsview.action?brdgb=NN&langb=KOR&brdidx=2964

Younghui is one of the participating artists for this very first 3D Print Contemporary Art exhibition at Savina Museum of Contemporary Art.  (Curatorial Director:  Jaeheon Kang 강재헌)  Younghui is displaying two artworks.  One is the digital drawing & the other is 3D printed artwork, titled ‘First Edition of Network (2014, 100 cm x 60 cm).

For this piece, the artist had her creative process using this new technology differently – instead of drawing in hands, she drew her drawing in computer then 3D-modeled from the finished digital drawing.  The digital drawing was 3D printed into the physical pieces to assemble.   This digital-to-analogue process felt almost like a traditional printmaking to her as each edition is slightly different in details influenced by physical condition as well as careful technical processes to final print.   The whole 3D printing process took about 3 months after the concept and the artist spent about a month to test print in various kinds of 3D printers and different settings.

With strong shadows created with these 3D printed patterns inspired from leaf vein may remind you of old narrow alleys, vein under skin, tree branches… which are all very related with network.

A part of the digital drawing of 'First Edition of Network' by Younghui Kim, 2014, Savina Museum of Contemporary Art
A part of the digital drawing of ‘First Edition of Network’ by Younghui Kim, 2014, Savina Museum of Contemporary Art

Artist Note:  본 작품은 디지털 드로잉에서 3D 물질로 프린트되고 굳어지는 과정에서 의도하거나 의도하지 않은 미세한 변화가 있을 것 이다.  그 변화도 하나의 작픔으로 포용해야 하는 거이 나와 이 작품의 관계이며 ‘네트워크’의 첫번째 에디션으로써의 미세한 Identity라고 할 수 있다.  2014년 봄

'First Edition of Network' by Younghui Kim, 2014, Savina Museum of Contemporary Art (3D Printed, 100 cm x 60 cm)
‘First Edition of Network’ by Younghui Kim, 2014, Savina Museum of Contemporary Art (3D Printed, 100 cm x 60 cm)

관련기사:  예술가, 3D프린터를 만나니 또다른 작품 세계가국내 최초 3D프린팅 기술 활용한 전시에 참여한 작가 류호열, 김영희 – 진달래 기자, 머니투데이  http://news.mt.co.kr/mtview.php?no=2014061709044249124&type=1&MLA